Mor Naveh
מור נוה

היי, אני מור

אני הופכת רעיונות לעיצוב שעובד.

מומחית לחווית משתמש מעל 10 שנים ומהנדסת מערכות מידע מאז 2006. ביחד נהפוך רעיונות ואתגרים לפתרונות שעובדים יותר טוב עבור כולם.

קצת מהנסיון שלי:

למי זה יכול להתאים

ארגונים ציבוריים

איך אפשר לחבר בין מערכות ולשפר תהליכים עבור הציבור וגם עבור הצוות? עם חוויית משתמש טובה. כל אתגר יכול להיות הזדמנות לשיפור, בואו נעשה את זה ביחד.

למידע נוסף ←

חינוך, קהילה ועמותות

הרשמה לחוג, טופס לטיול או מידע לתחילת השנה - כשהם ברורים, הורים ותלמידים מסתדרים לבד והצוות מתפנה לעיקר. בואו נדבר, אני יכולה לעזור לזה לקרות.

למידע נוסף ←

חברות ועסקים

מוצר יכול להיות מורכב ועדיין ברור למשתמשים וגם לצוות הפיתוח. אני כאן כדי לתרגם את הדרישות לתהליכים שעובדים. ביחד נבנה מוצרים שמשיגים את המטרה.

למידע נוסף ←

המלצות

Mor is a fantastic collaborator and asset to any projects I've had the pleasure of working with her on. She is able to get to the core of any problem areas or requirements, and create design artefacts that both meet objectives as well as excelling in advising and offering her expertise on areas such as wording choices and iconography usage. Mor is quick to respond to any changes in scope, and always happy to work closely with both product and engineering to ensure that the final product is polished and professional.

Eleanor Demetriou

Senior Software Engineer, Snyk

Mor played a key role in the first iterations of Proxymity (then mysteriously called xVote). Mor took a very thoughtful and structured approach to the UX designs, taking time to understand the user personas and domain of shareholder voting and investor communications which unsurprisingly given such a niche area was completely new to her. Mor took time to explain principles of modern UX architecture design ensuring buy-in from all key stakeholders and generally raising the bar and level of awareness across the team of the power of good UX design and architecture. Mor's work still serves as the foundation of what we use today across some of our core internal and external platforms. Mor was a highlight speaker at our first client event in London educating an audience of governance and IR professionals on UX principles. Mor was focused, determined, unflappable when faced with pressing deadlines and a pleasure to work with.

Jonathan Smalley

Co-Founder, Proxymity

Mor played a key role in the first iterations of Proxymity (then mysteriously called xVote). Mor took a very thoughtful and structured approach to the UX designs, taking time to understand the user personas and domain of shareholder voting and investor communications which unsurprisingly given such a niche area was completely new to her. Mor took time to explain principles of modern UX architecture design ensuring buy-in from all key stakeholders and generally raising the bar and level of awareness across the team of the power of good UX design and architecture. Mor's work still serves as the foundation of what we use today across some of our core internal and external platforms. Mor was a highlight speaker at our first client event in London educating an audience of governance and IR professionals on UX principles. Mor was focused, determined, unflappable when faced with pressing deadlines and a pleasure to work with.

Jonathan Smalley

Co-Founder, Proxymity

Mor has a rare ability to turn ambiguous ideas and raw user feedback into clear, intuitive products, and she does it fast without ever compromising on quality. She's a true partner to product. A great example is Proxymity, a proxy-voting platform for institutional clients. Mor was its UX lead, and it grew from a sketch in one of our workshops into a platform that transformed the global proxy-voting industry. Working with Mor made me a better PM.

Limor Peleg

Product Manager, formerly at Citi Innovation Lab

I have worked both directly and indirectly with Mor my entire time at Snyk. She is an incredibly thoughtful and empathetic designer, always championing the user and always asking why (at least five times 😊). She is extremely collaborative, both within her teams and with her peers and loves teaching and showing others what she has learned herself. I can thoroughly recommend Mor to anyone who needs a brilliant product designer and a brilliant human!

Jakob Buhl

Product Designer, Snyk

Mor is a highly adaptive, details-focused, and user-oriented product designer who puts the work in to understand deeply technical domains, and who has helped make the design team at Snyk more effective by creating AI Skills for Claude that the whole team now uses. As one of our most capable designers Mor has worked across Snyk from our Growth to our Application Security teams. From helping clients sign up, helping engineers get started, to defining new cross-platform product capabilities and functionality. Most recently, Mor was responsible for the user experience around the Consistent Ignores project; the context for which included inconsistencies within product capabilities from one interface to the other, and between products. She worked tightly with the Product Manager and Engineers, collaborating to understand and align on the problem and possible solutions, and understanding the problem space through research, before designing the cross-platform approach and interfaces. The impact of her work led directly to a reduction in the noise faced by developer and App-Sec teams, improving the relationship between those teams by reducing friction, and increasing confidence through a single source of truth. Mor also worked to help create and improve several Claude Skills for design. Taking an early Skill that attempted to create designs based on Snyk's design system, Mor identified that while the outputs looked right Claude was in fact producing hard-coded elements rather than using the actual components. As well as improving the output of the skill she worked on an eval which was used to improve the skill over time with each usage. All of this being properly versioned and distributed via git. The impact of this was that designers (and in fact anyone in the company) could produce prototypes for discussion within teams and for user feedback in a matter of minutes - not just reducing the time taken to produce and evaluate prototypes, but also increasing the functionality that could be prototyped, and making the prototypes appropriately believable for richer feedback. As well as being an excellent Product Designer (and producer of crochet patterns and sketch artist), Mor is a deeply caring colleague and friend, a supportive collaborator and team-player.

Karl Sabino

Design Manager, Snyk

Mor is a highly adaptive, details-focused, and user-oriented product designer who puts the work in to understand deeply technical domains, and who has helped make the design team at Snyk more effective by creating AI Skills for Claude that the whole team now uses. As one of our most capable designers Mor has worked across Snyk from our Growth to our Application Security teams. From helping clients sign up, helping engineers get started, to defining new cross-platform product capabilities and functionality. Most recently, Mor was responsible for the user experience around the Consistent Ignores project; the context for which included inconsistencies within product capabilities from one interface to the other, and between products. She worked tightly with the Product Manager and Engineers, collaborating to understand and align on the problem and possible solutions, and understanding the problem space through research, before designing the cross-platform approach and interfaces. The impact of her work led directly to a reduction in the noise faced by developer and App-Sec teams, improving the relationship between those teams by reducing friction, and increasing confidence through a single source of truth. Mor also worked to help create and improve several Claude Skills for design. Taking an early Skill that attempted to create designs based on Snyk's design system, Mor identified that while the outputs looked right Claude was in fact producing hard-coded elements rather than using the actual components. As well as improving the output of the skill she worked on an eval which was used to improve the skill over time with each usage. All of this being properly versioned and distributed via git. The impact of this was that designers (and in fact anyone in the company) could produce prototypes for discussion within teams and for user feedback in a matter of minutes - not just reducing the time taken to produce and evaluate prototypes, but also increasing the functionality that could be prototyped, and making the prototypes appropriately believable for richer feedback. As well as being an excellent Product Designer (and producer of crochet patterns and sketch artist), Mor is a deeply caring colleague and friend, a supportive collaborator and team-player.

Karl Sabino

Design Manager, Snyk

I've had the pleasure of working with Mor on a couple of projects during my time at Snyk, and it's always been an exceptional experience. She is so dedicated to being embedded with the team so there's no misalignment, and her output is both high quality and rapidly delivered. I think the best thing about working with Mor is that she is user hungry, and will be on every call possible to ensure the product and engineering team has absolute confidence in the experience she is delivering, as it's constantly validated.

Waleed Arshad

Staff Product Manager, Snyk

עבודות נבחרות

באנגלית

ניהול חולשות אבטחה

תהליך מסודר שבו מפתחים מבקשים לסמן בעיית אבטחה כלא רלוונטית וצוות האבטחה שואל שאלות ומגיב.

לקריאה ←
באנגלית

תהליך עיצוב מבוסס AI

כלי AI שהופכים רעיון לפרוטוטייפ עובד ועיצוב בפיגמה תוך דקות.

לקריאה ←
באנגלית

LeoAI

יצירת חוויית שימוש פשוטה, ברורה ואמינה בכלי AI תומך הנדסת מכונות.

לקריאה ←

אשמח לספר עוד על כל אחד מהפרויקטים בשיחה.

בואו נדבר

איך זה עובד

01

היכרות

כל פרויקט מתחיל בסקרנות. אני לומדת להכיר את העסק שלכם, את המשתמשים ואת החשיבה שמאחורי המוצר. עיצוב טוב מתחיל בהבנה של הבעיה האמיתית, עוד לפני שחושבים על פתרונות.

02

מיקוד

בשלב הבא אני מצמצמת למה שהכי חשוב ומחברת את צוותי המוצר, הפיתוח ובעלי העניין סביב מטרה משותפת. כשהכיוון מוסכם על כולם מההתחלה, העבודה מתקדמת מהר ובלי חיכוכים.

03

ניסוי ובדיקה

אני אוהבת להפוך רעיונות למשהו מוחשי כבר בשלב מוקדם, ולהציג אותם למשתמשים אמיתיים בעזרת פרוטוטייפים. בדיקה מוקדמת הופכת הנחות לעובדות, ומגלה בעיות כשעוד קל לתקן אותן.

04

מסירה

אני מעצבת עם מחשבה על היישום: עיצוב ברור, מוקפד ומוכן לפיתוח. אפשר לסיים כאן, אבל המסירה לא חייבת להיות סוף הדרך. כשמגיעים פידבק ונתונים מהשטח, אפשר לשפר ולדייק כדי שהמוצר ימשיך לשרת את המטרות העסקיות של העסק.

מה האתגר הבא שלך?

בואו נעצב מוצר שאנשים אוהבים להשתמש בו וכולם עומדים מאחוריו.
אשמח לשמוע על מה אתם עובדים.